Have you ever wondered why some video game characters weartrousers and others don’t? Or pondered the connection between a character’stoned, muscular derrière and their level of dexterity? What about the depth ofa crack, the jiggle of a cheek?
When it comes to video game character designs, one of themost overlooked aspects is the buttocks.
Sure, we might appreciate a nice toned butt on a character or giggle at GIFs of fartsfrom time to time, but how often do we stop to really think about the meaningof the butt?
In Things I Learned fromMario’s Butt, video game critic Laura Kate Dale brings backsides to theforeground, analysing dozens of posteriors and asking the important questions:Has Mario let himself go? Do Link’s small buttocks hold him back? When hedies, is Pac-Man eaten by his own caboose?
Wedged full of originalartwork by Zack Flavin, and featuring interviews with game developers and guestbutt reviews from gaming favourites such as Jim Sterling, Stuart Ashen,Brentalfloss and more, this book is a deep dive into why butts are downrightintegral to the games we play.
So, crack itopen and have a cheeky look inside at some of the most interesting bottoms theworld of video games has to offer.
Format |
Inbunden |
Omfång |
160 sidor |
Språk |
Engelska |
Förlag |
Unbound |
Utgivningsdatum |
2021-02-04 |
ISBN |
9781783528905 |