3D Math Primer for Graphics and Game Development (inbunden, eng)
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and i...
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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.
The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Format | Inbunden |
Omfång | 846 sidor |
Språk | Engelska |
Förlag | Taylor & Francis Inc |
Utgivningsdatum | 2011-11-02 |
ISBN | 9781568817231 |
Böcker
- Format Inbunden
- Antal sidor 846
- Språk Engelska
- Utgivningsdatum 2011-11-02
- ISBN 9781568817231
- Förlag Taylor & Francis Inc
Specifikation
Böcker
- Format Inbunden
- Antal sidor 846
- Språk Engelska
- Utgivningsdatum 2011-11-02
- ISBN 9781568817231
- Förlag Taylor & Francis Inc