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- Game Balance (häftad, eng)
Game Balance (häftad, eng)
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game...
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Produktbeskrivning
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable.
This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.
Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter.
This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
FEATURES
- The first and only book to explore game balance as a topic in depth
- Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them
- Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks
- Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation
- Written by award-winning designers with decades of experience in the field
Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer.
He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.
Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise.
As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Format | Häftad |
Omfång | 806 sidor |
Språk | Engelska |
Förlag | Taylor & Francis Inc |
Utgivningsdatum | 2021-08-17 |
ISBN | 9781498799577 |
Specifikation
Böcker
- Häftad, 806, Engelska, Taylor & Francis Inc, 2021-08-17, 9781498799577
Leverans
Betalning
Specifikation
Böcker
- Format Häftad
- Antal sidor 806
- Språk Engelska
- Förlag Taylor & Francis Inc
- Utgivningsdatum 2021-08-17
- ISBN 9781498799577