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The WoW Diary: A Journal of Computer Game Development (inbunden, eng)
The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game''s first level designer,...
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The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game''s first level designer, John Staats.
The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game''s first level designer, John Staats, from notes he took during WoW''s creation.
The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard''s formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions.
The WoW Diary is a story made from notes taken during the dev team’s four-year journey.
It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game''s first level designer, John Staats, from notes he took during WoW''s creation.
The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard''s formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions.
The WoW Diary is a story made from notes taken during the dev team’s four-year journey.
It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
Format | Inbunden |
Omfång | 324 sidor |
Språk | Engelska |
Förlag | Source Point Press |
Utgivningsdatum | 2024-07-04 |
ISBN | 9798888760178 |
Specifikation
Böcker
- Inbunden, 324, Engelska, Source Point Press, 2024-07-04, 9798888760178
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Specifikation
Böcker
- Format Inbunden
- Antal sidor 324
- Språk Engelska
- Förlag Source Point Press
- Utgivningsdatum 2024-07-04
- ISBN 9798888760178